xpOpenVDBMesher-UV-Advection

xpOpenVDBMesher – UV Advection

https://www.youtube.com/watch?v=x8aQxHLFkoc UV Advection enables the mapping of textures to dynamic xpOpenVDB meshes. As the mesh changes shape and animates, the texture will correctly advect over its surface. Use scene objects or create unique references to map UVs to particle-driven meshes

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INSYDIUM MeshTools

https://www.youtube.com/watch?v=G1IPg2FZGDA Real-time procedural modeling and animation made easy with MeshTools from INSYDIUM. Create and animate complex geometry and splines from any scene object. Quickly and non-destructively add subdivisions, inset polygons, offsets, and more. Animate your image using shaders, materials, selections,

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Wheel Burnout Smoke

Cinema 4D XParticle Setup / OpenVDB C4D Insydium X-Particle Setup/Preset for simulate a burnout wheel and cache as a OpenVDB File for render in Octane | Redshift | Arnold | AMD Prorender | Cycles etc. https://www.youtube.com/watch?v=TCwrOwKqloA Download

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