xpOpenVDBMesher – UV Advection

https://www.youtube.com/watch?v=x8aQxHLFkoc UV Advection enables the mapping of textures to dynamic xpOpenVDB meshes. As the mesh changes shape and animates, the texture will correctly advect over its surface. Use scene objects or create unique references to map UVs to particle-driven meshes



https://www.youtube.com/watch?v=G1IPg2FZGDA Real-time procedural modeling and animation made easy with MeshTools from INSYDIUM. Create and animate complex geometry and splines from any scene object. Quickly and non-destructively add subdivisions, inset polygons, offsets, and more. Animate your image using shaders, materials, selections,


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