xpOpenVDBMesher-UV-Advection

xpOpenVDBMesher – UV Advection

https://www.youtube.com/watch?v=x8aQxHLFkoc UV Advection enables the mapping of textures to dynamic xpOpenVDB meshes. As the mesh changes shape and animates, the texture will correctly advect over its surface. Use scene objects or create unique references to map UVs to particle-driven meshes

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